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passing information to Unity 3D

Mar 28, 2014 at 10:09 AM
Dear Brain Peek

You Wiimote library is great.
I would like to make real-time projection mapping by Unity3D.
In order to check the four-corner point coordinates in real-time.
I will allocate Infrared LED on the four corners and use WiiRemote to capture the infrared.
However, how could I pass the vector array for further handling in Unity3d with your library?

Thank for any reply.

Tom Tong