Hi Brian, Hello all,
Now I'm writing a sample code for my book.
There are 2 questions.
(1)What does "Disconnect()" func contains?
Can we terminate wiimote object just calling "wm.Disconnect();"?
I think this function contains Dispose() but I'm not sure it is clean termination on .NET style coding.
(I hope it is clean. No problem about memory leak, garbage collection, etc.)
(2) Connection status
I've tried to find to see the connection status (connected/disconnected) using WiimoteLib,
but I could not find it.
it is linking with the question(1)...
2-1: Application is trying to connect to a Wiimote using Connect() but it was failed.
2-2: When a Wiimote battery runs out during connection,
If the object has a "connected" status, it will be useful.
What do you think?
If you already implemented such a function of property. please tell me.