Signal Matching for Wii "Just Dance" game

Dec 18, 2010 at 4:51 AM
Edited Dec 18, 2010 at 4:53 AM

I teach technology classes to youth who belong to populations that are underrepresented in technology. (See more about this at I am working on a customizable version of the Just Dance game that would allow anyone to create a video of themselves dancing and then create some XML to run the game. If successful, I'll teach a class where kids learn XML and video editing to create the game, also learning about acceleration and Bluetooth along the way.

The managed library is working beautifully to get me acceleration data. However, my attempts to create a "signature" of the dance moves that could be compared against while playing have not been successful in distinguishing one type of move from another. Does anyone have any suggestions as to how to do this?